Quote:
“... the old culture of learning is no longer suited for a world of constant change.” (Thomas & Brown, 2011, p. 90) This quote connects the vast amounts of knowledge available via technology to the idea that knowledge is defined within a context. What we understand to be true in one context may not be true in another context and context is constantly evolving.
Question:
I would love to be able to let kids play games to accomplish their learning goals but how is this realistic?
Connection:
In my class we are constantly referring students back to their notes on a specific topic. When they ask a question and we are aware they have been provided the information previously we typically remind them WHERE to find the information and have them look it up.
Epiphany:
Moribund - in terminal decline; lacking vitality or vigor.
Chapter 8 - Hanging Out, Messing Around and Geeking Out:
Quote:
“Geeking out asks the question: How can I utilize the available resources, both social and technological, for deep exploration?” (Thomas & Brown, 2011, p. 105) This appears to be the implementation end game for transitioning to a new culture of learning.
Question:
What would this look like in a math class? I’m thinking of students using the Internet to perform a treasure hunt on a specific topic. However, this begs the question, what about students who do not have Internet access?
Connection:
In reading the author’s description of the transition from Hanging Out to Messing around I was reminded of the Visitor vs. Resident video we watched at the beginning of last semester.
Epiphany:
Now I know where the badge names for EDSS 530 came from.
Chapter 9 - The New Culture of Learning for a World of Constant Change:
Quote:
“As we have seen, tacit learning functions most efficiently when students discover their own learning objectives.” (Thomas & Brown, 2011, p. 111) I selected this quote because it seems contrary to a significant portion of our current instruction in that we are told to prominently write the learning objectives on the board daily.
Question:
How can I resolve these two notions?
Connection:
I would love to be able to spend more time developing lessons that allow students to bring together information and experimentation in way that ignites their passions and sense of play.
Epiphany:
The CSUSM School of Education should include a class in online gaming as part of the credentialing curriculum.
Thomas, D., & Brown, J. S. (2011). A New Culture of Learning: Cultivating the Imagination for a World of Constant Change. S.l.: S.n.